Epic Win: Cooties

Submitted by Kaitlyn E
Does anyone remember how to actually play the game of Cooties? We just built freakishly long bugs out of them and constantly lost all the pieces.
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Submitted by Kaitlyn E
Does anyone remember how to actually play the game of Cooties? We just built freakishly long bugs out of them and constantly lost all the pieces.

Submitted by Kyle M
While Chutes & Ladders, like Candy Land was devoid of any necessity for skill, it was somehow more entertaining to have your character climbing up and sliding down, rather than being arbitrarily sent to locations on the board. The spinny wheel was also far superior to the cards.

Submitted by B Myers
For such a simple game, Candy Land was, and is, an incredible amount of fun for young kids. As an added bonus it taught us how to recognize colors and more complex objects (remember the cards with the candy canes and chocolate bars on them?).
More importantly though, Candy Land taught us that life sucks and just isn’t fair. No amount of skill or maneuvering (unless you count the cheating kind) could save you from getting within steps of the end of the game and then get the plum card sending you back almost to the very beginning. Vice versa, early on your opponent would also get the Queen Frostine card and be catapulted within a few moves from the end of the game.
Oh look, it’s the angry board gamers from the Battleship post demonstrating an example of how we all felt, being at the mercy of fate in Candy Land:
Submitted by IGTBLWFID
Most kids weren’t allowed to play Perfection or it was quickly taken away because of the loud ticking noise followed by the squeeling and screaming that came after the game popped all your hard work out of place. Virtually impossible to win at unless you practice for hours on end, as this college student demonstrates…
The guy who invented this thing surely hated Perfection as a kid.

Submitted by N Svarstad
What’s that Grandpa? You wanna go fishing? Nah, I’m cool Grandpa, I got my Let’s Go Fishin’ Game.